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Sprout

Design Studio
case-study
research
Background

In my Design of Interactive Computational Media class, we were tasked with investigating and creating a digital product that would address an issue of our choosing. In a team of 6, we conducted academic research, crafted design tools (i.e experience map, job stories, storyboards), quantitatively and qualitatively researched users, prototyped, and tested our product.

overview

Studies over time have consistently shown that women are still widely underrepresented in STEM education programs and in the labour market. A report released by the National Coalition for Women and Girls in Education states, “the gender gap that exists in the STEM workforce cannot be blamed on differences in academic preparation” as women are equal to men in terms of capability in science and mathematics (McDermott-Murphy, 2022). However, external factors, such as “lack of role models [and] cultures that tend to exclude women” all contribute to this gender gap (AAUW, n.d).

The STEM disparity is an indicator of a much larger issue that exists within our society, therefore, it would be impossible to come up with a solution that solves these issues. Instead, our goal is to provide a solution that will support women who are entering the STEM industry by providing them with an inclusive and safe space to reach out for support and encouragement.

role

Product Designer
User Researcher

timeline

Jan - May 2023

Tools

Figma
FigJam
Discord
Google Forms
Zoom

PROBLEM STATEMENT

How might we support young women in STEM & provide them with resources needed to navigate their career all while fostering a sense of community?

THE PROBLEM SPACE
👤 Lack of identifiable role models

According to Bandura’s social cognitive theory, having a relatable role model succeed in a similar task is a key source to self-efficacy; “one’s perceived ability to learn and do well in a domain.” (Gladstone & Cimpian, 2021). Therefore, creating spaces for women to form personal connections with individuals of whom they identify can be significant in instilling confidence in women who wish to pursue STEM careers.

solution

We created Sprout, a mentorship and networking app specifically geared towards women in the early stages of their STEM career. The goal of this app is for women to form meaningful connections with individuals of whom they identify and share goals or background with (i.e. mentors, peers).

Skip to prototype
spotlight no. 1

Curated Support

pain point

Research participants expressed difficulty forming meaningful relationships during networking.

solution

Users can customize their profile to cater to their career goals and interests.

purpose

Increase accuracy when recommending mentors and peers to connect with.

spotlight no. 2

Meaningful Industry Connections

pain point

Participants want a supportive environment within the STEM field but are unable to find spaces of such.

solution

Badges are awarded to mentors and companies to signify their level of support and values.

purpose

Curates a safe space and allows users to identify what values matter most to them.

spotlight no. 3

Incentivizing Networking

pain point

Participants lacked networking experience despite understanding its importance.

solution

The Awards feature breaks down networking into digestible, less-intimidating steps and rewards the user along the way.

purpose

Guide users along the networking process while instilling confidence and motivation.

the problem space

Establishing Stakeholders

1️⃣ Primary | University women studying STEM.

Individuals looking ahead at their future and anticipate either entering the STEM workforce or further pursuing academia.

2️⃣ Secondary | STEM professionals who are well-established in the industry or academia.

Individuals that are extremely knowledgeable in their field and have experience in career navigation. We open this up to both men and women as men can be allies and support women.

3️⃣ Tertiary | Professionals in the STEM industry who have significant influence and say in who can enter these STEM spaces.

Individuals who have an impact on a space’s inclusivity and culture. This includes tech recruiters, professors, hiring directors, industry leaders, and DEI (diversity, equity, inclusion) employees.

user research

Questionnaire & Interview

Our first step was to use questionnaires to gather initial data on our primary and secondary stakeholders. Then, we used semi-structured interviews for a deeper understanding into the participants' experience by capturing deeper thoughts and nuances through their answers for context.

📝 Questionnaire

Participants:

47 random women in STEM (primary and secondary)

Subject:

Background in education, current occupation, motivations for being in STEM, and personal challenges.

Method:

  • 15 questions, qualitative and quantitative
  • Virtually, via Google forms
  • Distributed by email, social media, and private message
🗣 Interviews

Participants:

8 women who agreed to an interview upon questionnaire completion (5 primary, 3 secondary)

Subject:

Personal challenges in STEM, their existing support system, and resources they would like to have.

Method:

  • 30 minute interviews
  • Separate interview questions for primary and secondary
  • Virtually, via Zoom
user research & results

Participants Value Meaningful Support From Within the Field

Our first step was to send questionnaires to 47 of our primary and secondary stakeholders. Then, we conducted semi-structured interviews on 6 participants for a deeper understanding.

Interestingly enough, participants are more likely to identify challenges that other women face while gaining support for career opportunities; but are less likely to report experiencing it themselves.

📝 Questionnaire
89% entered STEM due to personal interest.
60% observed challenges to STEM women gaining support for career opportunities.
34% experienced challenges to STEM women gaining support for career opportunities.
Challenges mentioned: male-dominated environment, harassment, less likely to be given leadership role, imposter syndrome, and lack of recognition.
🗣 Interviews
There is a lack of mentee-ship experience among participants, despite their expressed interest in gaining more connections in the field.
Reasons for lack of mentorship experience: not knowing which questions to ask mentors, and the desire to seek a more personal relationship or friendship.
Participants report that having industry connections, mentorship, and a supportive environment are key factors in procuring career opportunities in STEM.
interviewee statement

"I was never stopped or restricted from entering the [STEM] space, but I think it is definitely intimidating since it's a very male dominated field..."

persona

Meet Sophia, the STEM Student

We used our key and most common findings to create a hypothetical user, Sophia. She is an international student who aims to break into software development post-grad.

pain points
🤝 Desire to network but the lack of involvement

Despite acknowledging that networking is important, 70% of participants are not involved in any STEM extracurriculars. Reasons include: lack of free time, competition, imposter syndrome, and difficulty finding experiences.

👥 Lack of meaningful and relatable relationships

Participants who have experience with STEM mentorships mention they have a hard time creating meaningful relationships with their mentor as they were unable to identify with their mentor.

Process

Criteria & Convergent Brainstorming

We came up with a criteria for the perfect solution based on our user research, job stories, design requirements, and pain points. Using this criteria, we brainstormed ideas and narrowed down to a single solution.

Impactful
Feasible
Sustainable
Collaborative
Inclusive
Innovative
Solution 👉 Online Mentorship & Networking Platform

A personalized matching algorithm will give users a list of compatible mentors based on their background, education, experiences, and interests to connect with.

prototype

Prioritizing Features

Beginning production, we sketched out 20+ frames, focused on capturing the primary functions.

testing & results

Prototype Was Well Received, but Improvements Are Needed

We conducted think-aloud and heuristic evaluations on 6 women in STEM, and 5 individuals with UX knowledge, respectively.

🗣 Think Aloud

Participants:

6 women in STEM

Subject:

Test lo-fi prototype

Method:

  • 5 major tasks to complete
  • Participant interacts with prototype while voicing their thoughts
  • In person, with a facilitator
📋 Heuristic Evaluation

Participants:

5 individuals within the UX industry

Subject:

Optimize usability by identifying lo-fi's design deficiencies

Method:

  • An evaluation form containing Nielsen's heuristics is given to participant to fill out
  • In person, with a facilitator
🗣 Think Aloud
6/6 participants liked the concept of the app and thought it had a lot of potential.
4/6 participants had some difficulty with navigation and icon identification due to unique iconography.
📋 Heuristic Evaluation
4/5 participants thought the protoytpe was minimalist and aesthetic.
3/5 participants mentioned the app could improve its flexibility of use by adding more back buttons and error prevention mechanics.
Think aloud success Metrics
✅ Task success

Are users able to complete the task?

❌ Error rate

How many mistakes does the user make?

🌟 Satisfaction

What do users think of the app?

iteration

Agile Refinement

The concept of our app was validated as most participants praised its foundation However, we faced issues surrounding our graphics and Information Architecture (IA). Using the results from our lo-fi evaluations, we implemented these key changes:

⏪ Additional back buttons & error prevention

We paid close attention to the IA, ensuring it was easy to navigate back to the starting page at any given time. In addition, error prevention pop-ups were added.

🏷 More intuitive icons & labels

More recognizable icons were chosen, with a corresponding label underneath. We gave the app its own sense of style without losing functionality. Also, icons were kept consistent throughout the app.

🏆 New 'Awards' feature

A goal of this app is to encourage young women to branch out into the community and network. We added an awards system that lets users track their growth and progress.

ℹ️ More informative questions about user's background

During the onboarding stage, additional questions about the user was added to increase the chances of finding a compatible match.

testing results

Adjustment of UI Layout Would Optimize Performance

We conducted one final usability testing on 5 women in STEM. High efficiency and effectiveness of the app can be seen at a higher level. However, from a granular view, friction exists within certain tasks which prevents ease of use, particularly surrounding the product's IA.

✅ Strengths
100% success rate for tasks: 'Onboard', 'Send a request to a mentor' and 'Explore the forum and make a post'.
5/5 participants' System Usability Score (SUS) were within the Acceptable range, as per the SUS scale.
5/5 participants mention the application met their expectations, and would consider using this platform again, as well as recommending it to others.
❌ Weaknesses
20% success rate among participants when asked to 'Connect with a mentor', and 'Discover awards'.
3/5 participants mentioned 'Find sent mentor requests' task difficult or confusing.
'Send a message to a mentor' task took 3x the amount of taps as compared to the optimal number of taps.
Think aloud success Metrics
📏 System Usability Scale

Measures overall user experience and satisfaction.

👈 Number of Taps

Quantifies efficiency by seeing interactions needed to complete a task.

✅ Task Success Rate

Indicates effectiveness and intuitiveness of various features.

🧭 Navigation Pattern

Uncovers the user's thought process and issues within the IA.

📝 Open-ended Survey

Gain an understanding of the user's subjective thoughts.

final product

Ready to Sprout?

The final product is a networking app with a focus on mentorship for women in STEM. After the final usability testing, the team iterated upon the prototype once more, using the feedback given.

learnings
🔁 Improvement through iteration

We conducted two rounds of usability testing during different phases of the product cycle. With each testing, we could see our product improving, and aligning more with our users' wants and needs. Additionally, we would consistently receive actionable feedback to incorporate into our product.

👤 Stakeholder prioritization

The team spent a lot of time understanding our stakeholders throughout the user research and design process. We found this to be crucial during the process as it allowed us to define the scope of our project and execute our plan effectively.

next steps
🪢 Intersectionality

Though our main focus was on women-identifying students in STEM, we also collected data on gender identity, race, and ethnicity. If given the opportunity, I would like to conduct additional research focusing on the barriers that intersectional populations face within the STEM space. I think it would be beneficial to uncover any distinct challenges that various groups face.

🔍 Improving match compatibility

An area we would like to work on next is the compatibility of mentor and mentee matches. Right now, we solely match based on users' expressed interest and background. However, I think we can further improve matching by looking at career goals and niche industries within STEM (ex. cyber-security). This could provide additional relatability within the mentee-mentor relationship.

Sources

AAUW. (n.d.). The STEM gap: women and girls in science, technology, engineering and mathematics. American Association of University Women.

Crawford, J. T. (2021). Imposter syndrome for women in male dominated careers. Hastings Women’s Law Journal, 32(2).

Gladstone, J. R., & Cimpian, A. (2021). Which role models are effective for which students? A systematic review and four recommendations for maximizing the effectiveness of role models in STEM. International Journal of STEM Education, 8(59).

McDermott-Murphy, C. (2022, June 22). Women in STEM need more than a law. The Harvard Gazette.

Thanks for reading!

Check out my other projects below.